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Devlog
v0.6.5 — small things between Ages
April 29, 2026
by
sidsummons
A short patch with three things players asked for after the v0.6.4 release. The Patron-choice modal now makes it clear which Voices you have already walked with. Their cards are visibly muted, and cli...
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v0.6.4 — your progress, where you can keep it
April 28, 2026
by
sidsummons
A small but important addition. A few people asked whether saves can be lost when browser data is cleared. The honest answer is that a browser game cannot prevent that — but it can make backing up t...
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v0.6.3 — fixing a confusing modal under Patron Eras
April 28, 2026
by
sidsummons
A small but important fix. A few players ran into a modal called “End of the Second Age” while they were already in the third or fourth Age under a Patron. It read like an ending to the run, but i...
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v0.6.2 — a few asks from the comments
April 28, 2026
by
sidsummons
A small follow-up patch, mostly things people asked for and what I wanted to change on my own. The biggest one: fragments now stay with you across Ages. Before, every time you walked under a new Patro...
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v0.6.1 — a way out of the second Age, and a few smaller things
April 27, 2026
by
sidsummons
A small post-launch patch. The biggest fix: there is now a way to walk on to the next Patron. (Before, once you chose your first Patron, you were stuck there — which is on me, an oversight I missed...
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FLICKER is out — a small idle game about a patient crystal
April 26, 2026
by
sidsummons
After about three months of quiet work, I am putting FLICKER into the world. It is a single-page idle game in an aetherpunk register — closer to A Dark Room than to most of the clicker genre. You ki...
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