I think this game arrived at a moment I really needed it to, and I'm enjoying the philosophical tone of the writing. I look forward to seeing where it goes!
I like the look and feel, but it gets tiring that the only thing you can do is upgrade dripstone until you have enough total mana for an insight and then you're back on the dripstone. Even with mana well, I don't know where I'm going. Is it just waiting for idle to fill the bar to have a marginal upgrade and an insight that doesn't really do anything?
Thanks Schatt for sharing your thoughts. :)
The original idea was to guide through a kind of story, but of course balancing of buildings is also important, that’s why I appreciate every bit of of every comment here.
There is also a note where I write everything mentioned here and by playtesters who write me elsewhere.
You get Insights which will boost your mana wells as well. We just need to be a bit more patient. But as mentioned before, I will have a look at the balancing and adjust some things in future patches.
Thank you for your feedback.
This game actually is not about just pulling of an auto-clicker and burst through this. It tells you a story, if you’d take your time to read.
It was a decision that was made to slow people down and take their time.
No hardcore grind.
The mana well, which should be an upgrade, is less powerful than the dripstone. That doesn't make sense at all.
I think the mana well needs a better description. I see what it's doing. It's massively increasing the amount of mana that should be the ceiling, i.e., the 'y' value.
But as I said already, your 'y' value ceiling is broken.
I got an upgrade that suddenly made the mana wells feel worth it.
It definitely needs a better description. Because it feels so broken for a very long time. I'm sure you didn't mean for this to be played with an autoclicker so I'm able to tell that a normal player will feel the game is really broken and abandon it.
Thank you for your mentions. Since this is v0.6 I have a lot to “fix”/adjust I guess. I did a lot of testing and for me the way forward was always clear.
That’s why I posted it to let others experience this in their ways and give me Feedback.
I’ll collect the feedback and put it together to be considered in a future patch. :)
It looks like your mana meter has a broken ceiling. Even when you hit your max capacity (the 'y' value), the system doesn’t stop 'x' from increasing. This "over-clicking" allows you to stockpile infinite resources far beyond what the UI suggests is possible.
When combined with an auto-clicker, this completely breaks the game economy. Since you can accumulate massive amounts of mana in seconds, the cost of upgrades becomes irrelevant, allowing you to buy out the entire shop instantly. Effectively, the resource cap is purely visual and provides no actual limit on your purchasing power.
The point of the cap (y value) is as a softcap for your automatic production, as automatic production slows down significantly once you hit it, not an absolute cap for progress
Thank you for taking your time to test and give some feedbeack. :)
As jonnynolegs already mentioned the bar is just a softcap so you can keep the tab open, but won’t farm this huge amounts of mana to insta-buy everything after a while.
You still have 100% of your click-power tho.
Something I learned by making many mods and mod packs for Minecraft as well as various forms of shareware starting in 1992 with the Amiga computer: When I defended my programs and apps, I tended to get less and less feedback, and eventually I would lose interest in my own projects. But when I was appreciative of the feedback without defending my stance on my projects, I found myself increasingly engrossed in the development of the apps in question.
Every bit of feedback is someone offering you insight to improve; you don’t have to accept any of it, but you don’t need to defend your stance either, as none of it’s an attack.
However, someone hating on it because you used a hammer instead of a screwdriver—that’s not feedback, it’s pure criticism.
AI has a place in society, and it’s here to stay. It was inevitable; what does one do with massive computer resources anyway? Maybe use it to better our lives, and what are lives but a myriad of many things? Some of it is enhanced by hammers, screwdrivers, chickens, grassland, foods, relationships, etc., to include applications.
What we do with AI now determines its usefulness in the future.
Hey Kreezxil, appretiate you keeping this conversation alive.
No they are no co-devs haha.
And I am also sorry if you understood my explanation as some sort of defending my idea of how things could work.
Since it’s v0.6 I’m always open for feedback and ideas. Otherwise this project wood get stuck very soon.
I don’t really get your last two paragraphs, but i think since I (think i did) got your message everything should be fine in the future :)
← Return to game
Comments
Log in with itch.io to leave a comment.
I think this game arrived at a moment I really needed it to, and I'm enjoying the philosophical tone of the writing. I look forward to seeing where it goes!
Thank you for your kind words!
what is the completion flag, I have been in the second age with the traveller for a good while, but its unclear what to do to complete the age
Hi ragnorinki, the goal is like in the first age, but additionally you need to complete the ritual of the active patron as well.
I said it in the comment below, i will add some indicators to make clear the way forward. Thank you for playing this far and telling me :)
how do i perform the ritual i dont know what a whisper is
It is really annoying.
Hi Idyaceina, a whisper is an additional line of text at the bottom which will be seen every 75 seconds.
I will add an indicator to the game to make things clear. Thank you for mentioning it!
Slop
I like the look and feel, but it gets tiring that the only thing you can do is upgrade dripstone until you have enough total mana for an insight and then you're back on the dripstone. Even with mana well, I don't know where I'm going. Is it just waiting for idle to fill the bar to have a marginal upgrade and an insight that doesn't really do anything?
Thanks Schatt for sharing your thoughts. :) The original idea was to guide through a kind of story, but of course balancing of buildings is also important, that’s why I appreciate every bit of of every comment here. There is also a note where I write everything mentioned here and by playtesters who write me elsewhere.
You get Insights which will boost your mana wells as well. We just need to be a bit more patient. But as mentioned before, I will have a look at the balancing and adjust some things in future patches.
Thank you again for your time! :)
i'd rather not have text than have the game stop me every minute with paragraphs of ai vomited garbage that holds no value at all
Thank you for your feedback. This game actually is not about just pulling of an auto-clicker and burst through this. It tells you a story, if you’d take your time to read. It was a decision that was made to slow people down and take their time. No hardcore grind.
The mana well, which should be an upgrade, is less powerful than the dripstone. That doesn't make sense at all.
I think the mana well needs a better description. I see what it's doing. It's massively increasing the amount of mana that should be the ceiling, i.e., the 'y' value.
But as I said already, your 'y' value ceiling is broken.
I got an upgrade that suddenly made the mana wells feel worth it.
It definitely needs a better description. Because it feels so broken for a very long time. I'm sure you didn't mean for this to be played with an autoclicker so I'm able to tell that a normal player will feel the game is really broken and abandon it.
Thank you for your mentions. Since this is v0.6 I have a lot to “fix”/adjust I guess. I did a lot of testing and for me the way forward was always clear. That’s why I posted it to let others experience this in their ways and give me Feedback.
I’ll collect the feedback and put it together to be considered in a future patch. :)
It looks like your mana meter has a broken ceiling. Even when you hit your max capacity (the 'y' value), the system doesn’t stop 'x' from increasing. This "over-clicking" allows you to stockpile infinite resources far beyond what the UI suggests is possible.
When combined with an auto-clicker, this completely breaks the game economy. Since you can accumulate massive amounts of mana in seconds, the cost of upgrades becomes irrelevant, allowing you to buy out the entire shop instantly. Effectively, the resource cap is purely visual and provides no actual limit on your purchasing power.
The point of the cap (y value) is as a softcap for your automatic production, as automatic production slows down significantly once you hit it, not an absolute cap for progress
Thank you for taking your time to test and give some feedbeack. :) As jonnynolegs already mentioned the bar is just a softcap so you can keep the tab open, but won’t farm this huge amounts of mana to insta-buy everything after a while. You still have 100% of your click-power tho.
Is johnnynolegs a co-developer?
Something I learned by making many mods and mod packs for Minecraft as well as various forms of shareware starting in 1992 with the Amiga computer: When I defended my programs and apps, I tended to get less and less feedback, and eventually I would lose interest in my own projects. But when I was appreciative of the feedback without defending my stance on my projects, I found myself increasingly engrossed in the development of the apps in question.
Every bit of feedback is someone offering you insight to improve; you don’t have to accept any of it, but you don’t need to defend your stance either, as none of it’s an attack.
However, someone hating on it because you used a hammer instead of a screwdriver—that’s not feedback, it’s pure criticism.
AI has a place in society, and it’s here to stay. It was inevitable; what does one do with massive computer resources anyway? Maybe use it to better our lives, and what are lives but a myriad of many things? Some of it is enhanced by hammers, screwdrivers, chickens, grassland, foods, relationships, etc., to include applications.
What we do with AI now determines its usefulness in the future.
Hey Kreezxil, appretiate you keeping this conversation alive. No they are no co-devs haha. And I am also sorry if you understood my explanation as some sort of defending my idea of how things could work. Since it’s v0.6 I’m always open for feedback and ideas. Otherwise this project wood get stuck very soon.
I don’t really get your last two paragraphs, but i think since I (think i did) got your message everything should be fine in the future :)